3+JUSTIFICATION

==**Educational online games are [|games] that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. They include [|board], [|card], and [|video games]. **==


 *  Educational online games have historically received more criticism than other forms of recreational learning because they are often perceived as or associated with issues such as mindless entertainment, enhanced social recluse, sexism and consumerism. Many children today also find these "educational" games to lack much interesting content to them, as they are considered by older children to be "for preschoolers" However, a shift from pure entertainment to educational tool has emerged in recent times. Children growing up today can benefit from educational video games because they are already exposed to a society that is increasingly dependent on digital technology. **


 *  Researchers today have found that computer games could become part of the school curriculum after researchers found they had significant educational value. “The UK study concluded that simulation and adventure games - such as [|SM City] and [|Roller coaster Tycoon], where players create societies or build theme parks, developed children strategic thinking and planning skills””. **


 *  The medium of educational games provides an opportunity for teachers to introduce educational and playful elements into the learning environment. With computer-aided learning programs, teachers may assist students on social aspects such as critical learning, knowledge based communication and effective interpersonal skills that traditional methods of teaching cannot offer. **


 *  As computer games are being adapted to the education system, the issue of classification and content regulation is being brought to attention. The issue of regulating game content is vital as educational games are created to be effective learning tools. Thus the game developer must have a comprehensive understanding of its young audience and their particular social and educational needs. At the same time, the game developer must balance between entertainment and accordance with the education syllabus. Numerous sub genres exist, each for a different field, such as math’s games or typing games. **


 *  Adult education games are aimed at higher levels of education being targeted at young-adults and up. Like children games they can be in the form of mini-games, adventure games, role-playing games and so on. **