7+EXE+SUMMARY


 * Executive Summary **


 * An Educational online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet,” … **
 *  "Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular **
 * pattern of game play." Online games are played over some form of computer network, now typically on the Internet. ****Educational online games have historically received more criticism than other forms of recreational learning because they are often perceived as or associated with issues such as mindless entertainment, enhanced social recluse, sexism and consumerism. Many children today also find these "educational" games to lack much interesting content to them, as they emerged in recent times. Children growing up today can benefit from educational video games because they are already exposed to a society that is increasingly dependent on digital technology.. **
 *  The medium of educational games provides an opportunity for teachers to introduce educational and playful elements into the learning environment. With computer-aided learning programs, teachers may assist students on social aspects such as critical learning, knowledge based communication and effective interpersonal skills that traditional methods of teaching cannot offer. As computer games are being adapted to the education system, the issue of classification and content regulation is being brought to attention. The issue of regulating game content is vital as educational games are created to be effective learning tools. Thus the game developer must have a comprehensive understanding of its young audience and their particular social and educational needs. At the same time, the game developer must balance between entertainment and accordance with the education syllabus. Numerous sub genres exist, each for a different field, such as math’s games or typing games. ****Children have this natural character to learn. They have this ability to absorb new information and react to a stimulus almost like a sponge. Daily experiences, for instance, are excellent avenue in which children can learn. Regular play will not only give the children their needed physical activities, as would the need of adults to have a daily chore or regular work, but also a venue to develop their personality, emotional capability, and even overall traits, that will help them in coping with the world that they live in as they grow. It is also during play that children develop their creativity, imagination, speech, reading, thinking, problem solving, and even their motor skills. **


 * Educational toys for this purpose can take the forms of teddy bears and other stuff toys, dolls, toys that reinforce arts and craft materials. Toys and other articles that somehow imitate the children's environment are also beneficial. Children within the range of four to five years age are more cognitive and need toys that would help in the development of their thinking, problem solving skills, and decision making capability. Educational toys that would serve best this need are arts and crafts with considerable difficulty, like Lego and other construction toys. Puzzles also belong to this group of educational toys. **